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Oh one more thing, where did you learn to implement Sonic physics like that? I wanna try doing something similar but idk where to look

(+1)

Years of trial and error lol, I've been trying to make a game like this for quite awhile. I wish I could show you a demo I used but I realy don't have anything like that. IMO, the key components are:

-make the player have a top "running" speed that you can get to by holding right/left, as well as a higher top "movement" speed that you can get to by utilizing physics/momentum mechanics

-make the player's jump direction perpendicular to the slope they're on, rather than always straight up

-convert falling speed to running speed when landing

I hope that makes any sense