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(+1)

It would be nice if the web build had a fullscreen button.

Extremely minor but these are the sorts of things I notice: "Quit" should always be the very last option on a main menu.

This game is too soulful to exist.

Why are all these teenagers hanging out with their younger siblings? I never hung out with my little brother. But I was kind of a shitty older brother.

The vase pushing animation was glitchy.

The tip about the portal and companion didn't make sense to me.

Companion and ladder system is very weird.

Ugh I give up. The ladder system is too weird I can't figure out how to make them do the ladder out of the water.


You've got a lot of soul here but I think the companion system should involve less micro-management.

Did you check the options menu? Pretty sure I added fullscreen.

This game in general exists because I was an OC ideas guy for years and wanted to make use of characters with the story being them ending up in a weird world and finding different worlds with clashing characters.

Do you have footage of the vase animation being glitchy? I admit it gets weird when both characters are pushing it.

I've seen seeing tips on how to improve Companion controls and it also depends on either my dev skills or the frankenstein structure of the game.