I haven't checked out the game since DD52, so you'll have to forgive me if any of this is old news.
The browser version is new, isn't it? I tried it out and it worked just fine from what I can tell, although the "exit to desktop" options should probably be removed for it. Should be pretty simple to just disable the buttons when you build for WebGL.
I like the blips and bloops of the shopkeeper better for the voices than the AI stuff, but it's a little loud compared to the BGM or the other sound effects.
The new menu screen is great, but I do wish there was a zoomed-out view of the base at some point, since the camera zipping about so fast is a bit disorienting.
I could still move the view around the base after clicking "sortie" for a little bit before the loading screen showed up, which was a bit jarring since it made me wonder if the button had actually worked.
Moving on to actually trying to play the game - I'm astounded at the amount of sprites you've had to modify to add a nipple-free version. Hats off to you.
The addition of a non-hardcore mode for shitters like myself is also much appreciated.
The Heavy shot seems like a strict downgrade compared to any other weapon. But maybe it makes sense for people who are better at the game.
Overall, much smoother and more polished experience playing than I remember. Good damn job mate, keep it up.