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(1 edit)

Didn't like how the flying felt so floaty. I played until I died, so about 2 minutes. XD

Hmmm floaty like she drifts in the air? I think down the line I'll make it so she changes direction quicker to whatever direction she's facing so there's not so much drifting. That or make flapping more powerful so players can flap their way out of a drift.

It just depends on what feel your going for but I like tight controls.

I've been trying to have the flying be a bit 'looser' since she's in an animal form and shouldn't move in a precise way like an airplane. But I've clearly let the mechanics get too difficult and unapproachable. Down the line I'm going to look into making flapping more useful as a way to control in-air movement. Thanks for the feedback