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Also why is there reverb in your footage and lot of shaky stuff?

Idk what you mean by shaky stuff, the animations for some characters were flickery, this was definitely what I saw on screen. The reverb is probably due to my sound setup, I had botched something there and actually did not hear any sound myself. I tested again now and there seems to be no reverb. But the character movement definitely has jitter to it - I thought it was artistic intent. It’s like the image moves 2px forward, then 1px back, and so on, instead of just going 1px forward. Happens both in maximized and default window size. My screen is 1440p@100 Hz, with Adaptive Sync (AMD).

I admit there's already weird stuff like the camera struggling with pixel resolution, maybe some animations just being bad and even when the Player is on water or singing and the Companion is only shaking because they're trying to catch up with a character on a different speed that just isn't addressed in the code.

But your stream and ArtieAllNight's show the Player vibrating really weirdly and when I try the latest exe build myself, I don't see it.

When you mention px, you mean like the actual movement or the sprites?

px="pixel" - I mean exactly what you say with "the Player vibrating really weirdly"

Something I recently did wit the game (Github/dev version) is an option to turn on/off smooth camera just in case it's camera related.

May not be an ideal solution, but who knows.