Looking at the footage, you were still touching the Companion on the ladder (Part of what one yellow book brings up as getting too close) as opposed to going all the way up or pressing Q+down, then go to the right side (You were in his left in that instance), Q+right and then Z to make him leave the ladder under FOLLOWME mode.
I could however state that the Player can moves sideways on ladders but not the Companion.
Maybe I should learn how to add videos in Godot, so I could have some demo stuff is that's possible.
Visuals: I sort of rushed some stuff and also had to deal with some weird resolution issue in Godot. I did tried to make it so solid level tiles and interactive stuff used literal black while other stuff didn't and even come up with color "systems" like pushable stuff using shades of orange. And characters in general used posed models in Blender just to rush stuff, but I plan to tweak some art.
Gameplay: There might be too many features but as the game progresses, I want to make sure certain mechanics are occasionally used and there's at least a few new gimmicks that don't show up again. It's a game that exists because I wanted to show off different characters and stuff. I got too ambitious but there's things that somehow made it in, hence my optimism is not entirely gone.
Controls: I went with the Q combos because someone once said the game already had too many buttons.
Also why is there reverb in your footage and lot of shaky stuff? Is it to do with how my game runs on Linux?
You didn't complain about that (At least from the soundless stream).