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Played once through for a bit and didn't see what the ultimate goal was until the end when it mentioned taking down the enemy castle.  I'm not sure of the exact strategy I was supposed to use except wait until I have enough of the weak little guys to bum rush bigger targets and use them as meat shields for the witch king?  Since the witch king couldn't heal (from what I could see) I didn't want to risk him too much or wait too long so I just went around killing random things.

The second time through I tried creating an envoy which didn't seem worth it because they can't attack and it sacrifices 1/5th of your hp.  Might not be my kind of game unless it has a slower learning curve with less waiting for units, but I certainly see where it can go in the future with this base system!

(+1)

Hey there - yep, it might not be your kind of game. But thank you for trying and giving a report!

Since the witch king couldn't heal (from what I could see) I didn't want to risk him too much or wait too long

If there is one thing I would like every player to understand, it’s that in this game there is no time pressure. Hmm

>If there is one thing I would like every player to understand, it’s that in this game there is no time pressure.

If that's the case, then I think the issue is play impatience rather than the players thinking they'll run out of time.  Have something else increase the speed at which you can generate new members of your army instead of waiting around.  Or at least something along those lines