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(1 edit)

I thought starting games with intros is fairly common, no? But fair enough, maybe at least volume settings should be accessible during the intro somehow

I can probably add support for resizing windows freely, I'll look into it and see if the game doesn't look gross when resized imperfectly

Good suggestions for the silver platter, enter button and symbols window, will add to my to-do

Space Invaders is a WIP, I haven't fully committed to giving it graphics and sounds as I'm not sure if it's staying

Enemy and opponent are indeed the same, I gotta do some proofreading. Cheese is actually not bad - enemies don't get overhealed so at the start of the battle it's just free 3 Poison. It will sometimes annoyingly save the enemy, but it's pretty good overall

Slot machine is semi-randomized. You can stop the first reel manually and time it perfectly once you get the hang of it, but 2nd and 3rd are fully random

Bouncers move up every 10 moves, there's an indicator on the left side of the screen (appears once first warning shows up). The ghost bouncers show up when there's less than 5 moves left

Thanks for playing!

I thought starting games with intros is fairly common, no?

Maybe play when they start their first run then not again. I feel like usually there's at least studio and publisher logos first.