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There is a lot of good art here and the audio fits alongside it very well. I also really like the idea of adding a moving snowball that you need to keep an eye on so it doesn't get too far. It's a pretty unique take on platforming. My biggest problem is that the controls are not very responsive. Sometimes it would simply refuse to jump for as much as 30 seconds or more. My character was constantly jittering too so it felt like I was stuck in the floor or something, but it happened so frequently that it got in the way all the time. But with a little more polish on the gameplay side and finishing the remaining art assets, I think this could be a really unique and fun game so nicely done!

(+1)

Really? Is there anything on the art side you would like to see improved in particular?  
And thanks you for like our game and concept.

You're welcome! I do mean it as the core gameplay of trying to time platforming with managing the snowball's position was a refreshing take on platformers in general. For the art, the biggest stand outs to me was with the terrain and the pick-ups. There was not much too those so they looked odd next to the player character. The snowball could use a little more details as well since it's such a central part of the game, but that one is more a personal choice than anything else.