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wow, cool screen transitions!


I like that the cutscene is like reading a comic book.

But... I did find the text to be small and hard to read and like the area for it was mostly not used, Can it maybe rescale to be bigger text, if the length of the message is small it can use big text maybe?


I wonder if right justified text would be easier to read when the chara saying it was on a pic that slid in on the right? Not sure.


can it use WASD as well as Up/Down/Left/Right? I see that "S" is read, but that can be rebound?


interesting game. I think the density of notes at the start is a bit much because it felt difficult to remember and learn so much so quickly. I had some trouble with the companion commands.


But anyway, it certainly has interesting areas.

The scene transition also reflects the Nortubel country flag.

The comic style cutscene was inspired by Gravity Rush and I've got ideas to make some cutscene animations more interesting.

The reason for HUGE text boxes with little text has to do with me not knowing how to properly resize a box I guess.

I once thought of adding dialogie icons for characters talking, but it could lead to more code stuff and trying to make art less bad, and also whether or not the icon would get in the way of visuals due to the dialogue boxes already being "automatic".

I have no plans for customizable Inputs due to limited skills and current structure. I do try to make the game a bit more accessable.