I'm saddened greatly by this game.
It has all the ideas and concepts to be good but simply falls flat on its implementation.
It tries to be atmospheric with its descriptions and slow text animations. But turns into a tedious repetition with these ever the same unskippable text animations and texts.
It takes you out of the game by realizing that you still cannot get the potion of clarity previously mentioned as a bug and still not fixed.
What could be a big source of motivation with its promise of growth turns into simple number crunching as I've only ever seen the same description for growth every time I invested essence into an aspect of myself.
The combat while existing and doing fine, is simply not worth it as I seemingly get nothing after the first defeat of an enemy.
Sure that means the game wants you to instead talk to them and gain their favor but this just stands in contrast to the story of "only one may become my champion" and the overall vibe of dread and danger this game seemingly wants you to feel.
It's so frustrating to write all this as it all could be great and atmospheric but simply blows up in a car crash.
The shop is not even working correctly. The only way I found to get Vials of Essence was to sell items I have, only to realize that the sell option not only doesn't care if I even have the item but also instead of taking that item out of my inventory, it gives it to me as well as the essence vials the merchant would have given me for selling this item.
Not even mentioning how the game also doesn't work for "sexy" growth. It tells me I cannot handle more growth in my gender-specific 'sexy part', as I will call it. But it then not only allows me to continue using more essence on it but also will reflect this infusion of essence by still applying this growth to my character.
This just feels like a proof of concept for a game, too little to enjoy but also stretched out over so much repetition that I didn't even finish the game and instead stopped playing in the fourth of seven? levels.