Depending on the crowdfunding I will need to complete IoP, I could bundle it. Not a bad idea.
Starsickle
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Hmmm...not sure, but here's some questions that I think might help me:
It's clear that there's supposed to be some relationship to this dead god and their own progeny, but what is it that they did or did not do to feel guilty or regretful?
Do the duo of mindwalkers really grasp the abstract meaning of the things they observe and engage with in order to cleanse the dead god?
What really constitutes cleansing in this mindscape? Do things fade away or do they reconcile and change for the better?
Meine deutch is nicht zo gut, BUT,
The situation that you set up is interesting to me - as I have years in Computer Science and - as a child of the 80's/90's - I definitely got to enjoy the growth and maturation of using personal computers.
I'd like to know some of the technical limitations you put on yourself for the sake of presenting the musical mood and theme. I can see the 808, I can hear some very 80's and 90's Dance/EDM sounds that would probably be sitting inside this computer-world. How did you choose?
Other than not knowing what order the tracks would be in - I think this OST will be surviving in the folder I made for the jam. Good job!
I don't get it...honestly. Maybe the writeup isn't very clear, maybe the concrete narrative of this god's guilt and anxieties and history are not very clear, but that's what I got, so I bravely went into the music.
The OST is very interesting and has a lot going on, with musical variety sprinkled around like the various elements of this subject's mind and origins. I think this works, although there are moments where I think the music would be overpowering to the game experience.
Still - the images, the writeup, and the music form the gesamtkunstwerk that the game would ought to be, and I think even though I don't get it - I can definitely see the effort and the results. Well done!
I like a lot of the mellow sounds and parts! This seems like a game that would have a unique place on the SNES, but without diving into UltraBox or the samples you used I'd have no way of knowing if you conformed to the channel/samplerate, etc of the Sony SMP. Even so - if it's a FM Synth, it probably will work well enough on the SNES.
Neat OST!
Wow, that's a lot of supporting text.
There's a lot of passion here, and while I don't necessarily dig the music, I can tell the sound design is in there and remains consistant; I can tell that there's some kind of complete set of music for a game and story.
If I could imagine the kind of game this would be, I'd love to say Cave Story based on the music and sound, but I am not sure.
Overall - really solid work, here.
I jumped into this one because of the image, and I'm not ashamed or regretful.
Not knowing the vagaries of the musical style, I actually really like this. I'm a bit sad you didn't submit more, as the story of a Miko deserves a kind of time and place to more understand their hopes and fears, anxieties, and such.
However, the strict cadence, variety of instruments I'd expect in a folk ensemble - it's there, and I like it.
Good job!
Interesting beats all around - the levels are really high in some places, though. Too Loud!
Instrumentation for some pieces might be better if you found something smoother as an alternative (the dist. Guitar, for example.) But the way you describe the scenario and the music that goes with it were interesting to me.
I struggle with this one - while I like the orchestral effort put into this and some of the things going on - I wish it was played slower and with more gravity. The result for me is a sort of Tim Burton film; and while that's not bad at all, what was written down won't translate to me without another listen or two.
Still - kudos! Also - what's with all those little spoons in your screenshots? =P
The busy-ness of life notwithstanding, the two tracks came out well with a few little interesting wrinkles once it built up. I imagine a game sort of like Legend of Mana, although I think it'd be good if your submission had explained a bit more what kind of game it was and what kind of experience you wanted to go for.
So, focusing on the music - nothing wrong, here. Pretty chill. Would like to see the colorful game that this would belong to!
I see Kepler! I really liked that one and want to use it someday - particularly its ARP presets.
Immediately keeping the main lede between two very different tracks super appreciated. Given the time constraints, I think it's probably the best way to quickly convey what you want to do. From a crunchy synth to a piano very nice touch.
I liked it - I wish there was time for more tracks in order to convey the game that you had in mind.
Very good presentation of the imaginary game itself! Start from the beginning is painful, though. >_<
I feel like there's a lot of OG Rareware in this one, and it's enjoyable just like those games.
The basslines are fun, the general feel definitely reminds me of a BanjoKazooie/Donkey Kong Country sort of game.
The Last Dream - A Cinematic theme. Okie doke.
Goodbye - Said and painful - reminding me of Shostakovich. I wonder how/where you got the choral voices.
Kuke The Panda - Dragon Quest LET'S GOOOOO! I wonder what their moments would be the story you laid out!
After the rest of the OST:
All in all, a comfortable cinematic soundtrack with a lot of 20th century highs and lows. I'm sure there's a more specific inspiration happening here, but that's knowledge I don't have on hand. I can imagine a lot of scenes matching the shifts in music. Personally, I liked the front end of the OST better than the back end.
Well, that stings, but it's fair.
I don't know how to operate or tweak a FM synth matrix, but Sytrus was the one with the presets I liked most for this, so I admit some sounds might have benefited from more tweaking. I also may have missed some of the instances where levels went too high. I did smooth several of them down via lowering velocity.
I'm glad you enjoyed it, though!
Thanks - I did have a bit of trouble with the levels in some places and felt I had smoothed it over, but maybe not for some listeners. My own listen today with friends was in a car, so sadly I am more upset the lows didn't come through.
Sytrus is a FM Synth plugin that I think delivers a sound very close to the 16-bit era, so it seems I was on the mark.