I watched your stream and felt like mentioning stuff:
* Cutscenes have no audio and gameplay has few sounds. I might get more during development.
* I overshared partially because of panicky stuff like "in case I die" and being an OC ideas guy.
* Ezcudos are a reference to Escudo/shield coins that Portugal had before the Euro. Nortubel as a setting is Portugal inspired.
* Q + commands are based on someone once saying the game already had too many buttons.
* Astrolobe is indeed placed weirdly but it's based on my idea on the kid being off-screen.
* I wanted to make characters have different sprites even if the gameplay is the same. Oscar runs like Naruto and Pete jumps like Mario. You also have some girls holding their skirt. Originally, sprites were more detailed and they all had the same poses.
* Before they had actual names, Carrie and Oscar were called "Carrot and Orange" as placeholder names.
* You forgot to read a yellow book stating that Players could push off Companions off ladders. But on this current update, I removed that mechanic and made the Companion climb slower (Because otherwise, they'd shake weirdly and the game already has some weird jittery stuff even though there's something I don't notice on my videos or experience somehow).
* If the kid isn't running away when you press Q+Left, it might be because they're in the exact same spot. If you slightly move left/right, they do run.
I don't blame people for not liking how the game plays and feels, but I do try to make things a bit more accessible with my limited skillset and frankensteined structure (And it's also on Github for anyone to explore, even if their negativity increases).
At the same time, some videos on my channel (Also called EyeBallTank) at least show stuff like other levels, different world themes and even interactive stuff for the sake of "world building".
Because I want to make a "fake crossover" feeling game and the 2 first non-Nortubel worlds are a tech/computer world with cute robots and a Sin-City inspired setting.
Some of the positive comments I received were "at least character designs are interesting" and the clown girl Bonka showed up in a collage art for DD52 (I think) and was referenced in DOJD (In turn, I referenced DOJD in the Sin City inspired world I mentioned).