Doing a full playthrough from the beginning. I have really grown to love this experience, I liked it the first time I played this but the controls scared me off from finishing it initially, I have since then learned, mastering even the dreaded ladders.
Once you get it, its really not that hard, it's definitely a unique setup, but it can be mastered. First couple of levels I can go through really quickly now to get to the new content.
It's unfortunate that most people never get to the meat and potatoes, some real quirky puzzling/platforming in a curious world that changes all the time. Assets may be simple but for me that does not matter, just the sheer amount of different things to look at and think about is staggering.
Here is a tip for ladderscrubs. Attach the kid, go up yourself, use follow command, use the momentum to get the kid to jump when dropping off and position the adult so that the kid flies in the right direction.
For general moment synchronizing the kid and the adult is most often effective, pressing z and up at the same time for them to jump together. Its actually pretty damn satisfying when you get good at it.
Playing through the Hirdrih part again I do have one though: there is a lot of enemies to kill which got me to think about it, there is not any feedback when you hit something. I would add some kind of flash perhaps on the sprites and just have them shake a bit.
I do not entirely get the night/day function. I am guessing different things are available during the states, some secrets, put I must have missed them.
Pushing things is still wonky as fuck, you should perhaps look into it a bit more.
Concerning the story it would seem that the machine Hirdrih man mentions might be the big bad, its interesting to see these older relatives trying to get in touch with the gang too.
Reached the parts which are new for me now. Said this before but your art is getting cleaner, I think your writing is getting a bit clearer too.
Was very much last place in the competition sequence.
Krimb-stone is definitely my favorite part of the game, lots of storytelling, cool reference, muscle woman is now my new waifu. Reptile is cool too, have I influenced you a little perhaps :P?
Could not figure out the trashbox secret, jumped into a building but did not know what to do next so I progressed to the next section.
Adding a second companion is a wild choice with Stella since people have been complaining about the controls. It made me laugh, but this is going to be interesting.
Killing the enemies with the traps is a neat concept. The ladder section at the end of Krimb Stone is pure evil, you are going to filter a lot of players : P
I had fun. I more and more feel you need to add some music though.