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(+1)

Glad you like it more now, though I plan to make it so the kid isn't knocked off from ladders anymore (At the cost of them climbing slower due to otherwise shaking really weird if chasing the Player on ladder), adding 1/2/3 as basic Inputs and at the very least, a blog post about whether or not I'd try a "press thing to change playable character method" as a "worst case scenario" at least.

I should probably rework how enemies die, at least.
The day/night thing is just a gimmick where switches affect the sky going from dark blue to light pink: Some levels in the game have interactive gimmicks that exist for the sake of "world building" and plans include a photo booth for Massag-Coav (Already got a video of this in my channel) and a sci-fi gun with an id check system that harms the Player due to some Judge Dredd influence.

Kinda like how a Build Engine game like Duke 3D lets you use toilets or tip girls even if it's not main gameplay related.
I think the biggest issue with pushing might be when both characters try it, but at least I fixed it when the pushable gets on top of you/the kid by simply having an instakill thing.

(Unless you mean the jittery effect that I've seen in some videos/streams).
The "threat" on Hirdrih responsible for the viruses is definitely part of my overly planned list of things that I'll keep as a mystery in this game for now.

(When I give Hirdrih its own game, I may reveal it)
If the art is getting better, maybe I'm just getting better at tracing some stuff, but I still use art tutorials and references even with the mouse.

I still wanna retouch art at some point (Mostly cutscene).

The race has no "win/lose" feature as of now: I'm thinking of adding one where the reward is just extra coins.

To be fair, your only influence might've been Sarah's cameo.

* Reptile is just me filling a "femme fatale" niche and the snake/chameleon theme is because her name is a reference to a Nine Inch Nails song.

* Matysha is just me doing one more muscle girl (Because before, I add a few more who I plan to add to this game) and making her a bit butch but still make her feminine.

* And Ricotto is like the last boy character, with influences ranging from Dr Doom (The mask) to I guess Allister from Pokemon.

* Booker was the first of the setting I thought of, with influences ranging from Frank Castle to Marv/Hartigan to even Dredd a bit.

The "trashbox" secret is just having to push the orange thing for long enough until you reach a window in a building above: Technically another "world building" gimmick and the guy tied up feeling threatned enough to give info was inspired by that Punisher game because of the interrogation system.

Besides Stella, I have one more character planned to be a "third companion" but this time, they get combat and only weakness is being too big that the Player tries to clear the path or something (Hint: It's a female orc warrior).

Music is another last part and I came to a new reason: Because of the code behind adjusting cutscene speed, I want to make cutscene music into its own file/node so the code could perhaps make it easy to adjust? Gotta wait to be sure.

Also, I've yet to play the new DOJD update but I wanna see if I can finish my game's update soon enough and then try DOJD.

No hurry, love your work and will keep on playing it.