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(1 edit)

I played until meeting Veteran in the sewers.

Only thing that felt wrong up to that point, was the sprite of veteran guy. It's unreadable with his back toward camera. Until I talked to him I didn't know what exactly I'm looking at.

I think he should look at the camera, so it's clear that he's human character, and only turn his back to us upon triggering conversation.

Controls work without problems, visuals look cool, music and sfx sounds great, and writing is such that I want learn what is going on with this fucked up setting and talk with NPCs to read what they have to say.

Dunno if I'll continue because I don't like Pokemon combat, but I'm tempted to bite the bullet because everything beside fighting is super.

You said the demo is pretty long, what % of the full game does it cover?

It's a beta version, it is the full game, you can play until the end and finish it. After the sewers the game opens up a bit, more unique encounters, sidequests and minigames. I would say after the sewers you have gotten perhaps 25% through it all, but that depends on how thorough you want to be. A full playthrough usually lands somewhere around 8-12 hours. 

Originally there was supposed to be a joke where you never got to see the face of the Veteran, where his picture did not show his face. One trophy you get shows the whole sewer family, his face excluded, but I went with showing it in the end. I will consider making him turn around. 

Glad you liked it, there are a lot of skills coming up as you progress which you can freely swap between outside of combat in the menu, some trophies also change a lot such as the stethoscope which auto-uses items  that takes away debuffs or status conditions without taking time out of the turn order. It's going to get cooler, it might be worth continuing. Combat is a lot more like old FF than pokemon at its core, there is a lot of turnorder manipulation possible.