There may be a lot of mechanics introduced in the first 3 levels but as the game progresses, I want to make sure they occasionally show up at times while certain "new" things would be one time gimmicks or less common.
I am considering a Lost Viking inspired thing so players can play as the younger sibling in case the command system is still difficult (I'm already making it so Players can no longer push them off ladders).
The Q combo system is because someone once said the game had too many buttons.
The idea of the passwords is that they always represent the current level you've finished, which I assumed was how most level passwords in games worked to begin with.
I just added a moving vertical platform in the area you said you got stuck in.
This game exists because I came up with a bunch of characters and felt like making use of them, which is also why later levels show completely different characters and themes.