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(+1)

First time playing this and is really fun, I played a lot Diablo 2 and this game feels very well, at the beginning I try an archer but the dmg was too low and I died, later I try a sword and shield and it was better but I died due to lack of life potions, so I tried again but this time I found a two handed axe and made my way with it. I was able to clean the floors with the axe throwing skill that cost 10 mana because I use an alchemy table to turn many life potion in mana potions, beat the first boss easy. I played like two hours.

Something I didn't like is the spells the boss gave me, lowering health, mana or any stat in general permanently  is something as I player will always avoid, specially if I will invest many hours in a character. I think a better approach is a temporal penalty so the player cannot abuse the skillt, for example:

"Heal 80 life points but reduce your max life by 10% during 5 minutes, this penalty can stack."

That way, the spell become something which cannot be abuse without consequences, but at least the consequences aren't permanently running a character, like those zombies from Diablo 1.

In conclusion, good demo, I'm looking forward to see how this project grow, because it have a very good potential.

(+1)

thank you for playing! the goal was to make the cauldron spells be a last resort - you're out of potions and youre about to die, that kind of thing. otherwise i fear that any timed debuff will lead to "heal to maximum -> go somewhere safe -> be afk for X minutes -> return full with no debuff".

i'm also glad to see you managed the alchemy table with no issues, and that you figured out combat arts (hurl weapon is my favorite!) 

i'm glad to see you had fun! thank you again for playing and for the feedback.