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Burst of Flame is inconsistent because it relies on environmental fire sources (and because there are never torches on the south wall of a room, given the 3d texture of the map).

But when you had the flaming tempest epic talent (I don't remember what it was actually called) this allowed  producing your own enduring flaming effects, and then bursting off of them.

I'd love to see this kind of mechanic return, instead of the "summon ranged fire ally".  Maybe if flaming sphere made some flaming clouds, perhaps a bolt line of them or range targeted clouds (smite targeted?), instead of shooting projectiles this would bring the two ideas together.  

Or, tier three is Summon Flame Vortex, with level two increasing the number of fire melee allies summoned (from 1 to 2?  2 to 3?), and you can Burst of Flame off of them.  Probably, they would be need to be used up by this, to prevent *too much* synergy.

Great ideas that will be worth exploring! I'd love to see the Fire Mages talents synergizing like this. Fire Orb is also pretty lame in its current incarnation so could definitely benefit from some reworking.

Another similar path I'm eager to explore is to have the things like vines, webs, etc. create burning clouds instead of instantly spreading. This would help differentiate from the shock spread mechanic, allow the player to create additional flame sources and just look really really cool as the fire mage sets whole swaths of the level on fire.

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You know, I was thinking of the flame vortexes from Stone Soup, where they leave a a short trail of flaming clouds.  So maybe something like this, with a random moving front end, instead of an ally version of the monster? Something that isn't a creature, doesn't have an attack or HP, something that will swirl around the character, at some distance with some randomness?

completely agree, a consumable flame-source summon would work much better for FE than the flaming sphere