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(1 edit) (+2)

I loved the wall cling and air halt/dash mechanic once you get a good feel of them. The sfx and feedback to enemy/player death felt good! The level design was good too but it was slightly brought down a little by the view. The best example I can give is just before the end of level 1 as you come across a blind drop. It's always a good idea to allow the player to see safe areas to land. Other than the player feeling a little too fast in it's movement, the platforming felt super solid! Good job!!

Thank you for the compliment on the SFX. :)

hey! yeah. as I mentioned before. I revised levels to make sure they had no leaps of faith. but I guess with such a small resolution it's kinda hard to always be sure of that haha

Thanks so much for playing and your kind words!