I loved the wall cling and air halt/dash mechanic once you get a good feel of them. The sfx and feedback to enemy/player death felt good! The level design was good too but it was slightly brought down a little by the view. The best example I can give is just before the end of level 1 as you come across a blind drop. It's always a good idea to allow the player to see safe areas to land. Other than the player feeling a little too fast in it's movement, the platforming felt super solid! Good job!!