Happy Monday, Devs!
If you're still on the fence for my offer don't be. I have your best interest at hand. I want you to succeed and I am in it to uncover problems that you can solve for your future game player audience can enjoy. The people I have helped in this thread have at the least engaged with me and you can read their gratitude for the things I uncovered for them. I hope to help more of you too.
Happy Developing!
gamercomposer
Creator of
Recent community posts
Hi,
Having play-tested your game before, I think the price could be dropped by $1.00. You're up against a market that is very competitive where some developers charge the same and has slightly better art and smoother game mechanics. Video games are very visual so if you are not capturing people with graphics first then, you are mostly at a disadvantage and game players are mostly very cheap and there is a business mindset disconnect. Most developers do not want to invest in proper assets or contractors but want game players to invest in their game.
It's not always about the amount of levels or content, it is about the presentation. Your game has to look fun for people to want to give their money and unfortunately they will not know the fun until they play it.
I believe with some better art assets and some more polish, this game could be priced at $5.00. I deeply believe games should be priced higher to keep the value of art sustained but I will keep it relative to your question at hand.
I hope this helps.
Happy Monday, Devs!
I have finished my third round of helping some developers with feedback for their game. I am now available for work. Here is a recap of my Skills.
[Skills]
I have done QA / play-testing for Disney, Naughty Dog and Warner Bros for several years as a contractor. I’ve also done QA for many small indies.
[Qualifications]
I have shipped over 20 games thus far and have consulted with many indie teams. In addition, I own over 800 physical copies of retro games and I'm steadily playing through the library. I have been playing games since I was six years old so, I know a lot of about design and can offer some valuable feedback to improve your game.
[Quote Range]
$50 - 150 flat-rate (depends on the length of the demo or the game - inquire for more details)
[What You Get]
- Video Feedback
- Live Call Video Feedback (Only offered at the $100 - $150 tier)
- Feedback from an 13 year industry expert
- Read what other developers found valuable above. I am sure you will find it to be the same for your game. (I am happy to provide video examples of what I did for other devs)
I have a few slots open. If anyone else is serious about their game, see this as an investment and are in need for feedback especially if you did not attend GDC, PAX East, SXSW, Summer Game Fest but are looking gear up for PAX West, Game Con Canada, GamesCom, reach out.
Contact Method - Email me : lilcj2r@netzero.com (I will reply within 24 hours)
Happy Wednesday Devs! I just finished another round of play-testing a few more developers. I have a few slots open. If anyone else is in need for feedback especially if you did not attend GDC, PAX East, SXSW but are looking gear up for PAX West reach out.
Contact Method - Email me : lilcj2r@netzero.com (I will reply within 24 hours)
Happy Sunday, Devs!
I have a NEW DEMO MUSIC REEL exhibiting many genres I am competent to write in Game Music! I am available for work.
Contact me if you are looking to give your game proper sonic identity in addition to, some dynamic music that can align to game mechanics and would like to collaborate.
In this DEMO MUSIC REEL I cover genres from
Folk Hybrid
Cozy/Chill
Tribal
Horror
Ambient
Bossa Nova
Caribbean / Pirate
Sci-Fi - Orchestral
Retro (NES, Game Boy, Sega Genesis, SNES, Atari Lynx, PlayStation, Xbox [2000])
50s / Orchestral 70s Funk
Japanese / 80s
Fantasy Adventure
and more!
Any others music style inquiries feel free to send me an IM or contact me via my website (http://chasebethea.com).
If you think you cannot afford the rates, do not assume, just ask. You might be surprised
If you are looking for music licensing options for the moment, check out my growing Music for Games catalog https://chasebethea.gumroad.com/
Thank you in advance for watching. I hope to connect with you on your next project
Yoiiii, I am a freelance quality assurance play-tester. I've been working in the industry for over a decade. A lot of you are making games and/want some and may need some professional feedback to make your project better and stand out. I can offer that.
[Skills]
I have done QA / playtesting for Disney, Naughty Dog and Warner Bros for several years as a contractor. I’ve also done QA for many small indies.
[Qualifications]
I have shipped over 20 games thus far and have consulted with many indie teams. In addition, I own over 800 physical copies of retro games and I'm steadily playing through the library. I have been playing games since I was six years old so, I know a lot of about design and can offer some valuable feedback to improve your game.
Contact Method: DM on Discord @gamercomposer
Sav’saaba!
I'm pleased to share a new composition for developers to use for their Folk - Fantasy (Fifth / Sixth Generation Retro Console) composition or what they feel the music will fit best for their project. This is a non-exclusive license.
About the composition
Imagine walking through a dense tropical forest in the evening, insects swirling around your head, and as you reach out to spread the last layer of foliage aside and make your exit, an outlandish town stands before you, with the setting sun directly behind its buildings and roads. Walking alone through this newfound oasis, you pass shop windows, street vendors and chefs, all offering a variety of unfamiliar wares and foods. As you take it all in, a smile grows on your weary face, and you know you'll be comfortable staying here for a good amount of time, if not permanently.
A Retro piece that fits on platforms like
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PlayStation
-
N64
-
Dreamcast
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PS2
-
Panasonic
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Goldstar
-
Sega Saturn
-
XBOX
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GameCube
If you're a developer, this music could work for games like :
-
Grandia
-
Suikoden
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Final Fantasy (VI,VII, VIII, IX)
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Wild Arms
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Lunark
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Flashback
-
Fable
Deliverables
It comes as [WAV] for trailer uses and OGG loopable for game development implementation. Preview listens are available. Non-Exclusive License for the track is below.
https://chasebethea.gumroad.com/l/greenhouseaces
Hi, I am a freelance quality assurance play-tester. I've been working in the industry for over a decade. A lot of you are making games and/want some need some professional feedback to make your project better and stand out. I can offer that. I have shipped over 20 games thus far and have consulted with many teams. In addition, I own over 800 physical copies of retro games and I'm steadily playing through the library. I have been playing games since I was six years old so, I know a lot of about design and can offer some valuable feedback to improve your game.
Skills: I have done QA / playtesting for Disney, Naughty Dog and Warner Bros for several years as a contractor. I’ve also done QA for small indies such as SpriteWrench, Pushing Vertices, Arcade Renegade and more.
Length of availability: I am available Mon - Sun 10am - 7pm PST
Rates/Payment Method: Paypal is acceptable but you will have to pay the PayPal fees unless sent via Friends/Family, Cash App, Venmo is okay too. *Half upfront. Outstanding balance upon video delivery.
-$20.00 flat rate - 1 hr only w/ recorded video to use for notes to improve your game.
-$45.00 flate rate - 1 hr only to be in the same virtual call to watch me play-test and receive recorded video of play-testing for playback notes to improve your game.
Contact Method: DM on Discord @gamercomposer
For obvious NDA reasons of previous clients mentioned in the AAA and some independent games, I am unable to showcase all the play-test work, but I do have one game, I can share. You can view that here https://we.tl/t-GBbHVtcwaw
I look forward to collaborating with you and your project!
On the Peril of Parrots is a puzzle game that was in Steam Next Fest / Steam Puzzle Fest , Black Voices in Gaming February 2023 and THE MIX Showcase Online and at GDC 2023 that is being developed by SpriteWrench.
On the Peril of Parrots is a game where you Take control of P.O.L.L.I (Procedural Operating Layered Linguistic Intelligence).
Complete over 100 challenges to certify your reasoning and problem solving ability. Work with "The Scientist", "The Assistant", "The Money" and other characters, to prove that you are a SUCCESS.
The “On the Peril of Parrots” soundtrack adds a new dimension to puzzle games! Featuring six tracks, written in the style of Bossa Nova that perfectly complements the game’s challenging puzzles.
The soundtrack is a skillful blend of a cool and mellow atmosphere that allows players to focus on the game's intricacies as they solve more than 100 puzzles throughout the game.
Each track is carefully crafted to compliment the game-play in a meticulous manner to tantalize the player. It stays honest to the Bossa Nova genre while introducing some modern 21st century composition techniques and sonic textures.
Play the demo Here
Listen to the Full OST here
Blantree is the "snape" of Stardander - the students dislike him (and he dislikes the students) and everyone always thinks he's the culprit, when he's not. Beneath his grumpy exterior, he's actually quite kind and has just had a hard life and been hurt too many times to trust humans.
The music for this character reflects his personality and how his interactions with the students impact their decisions.
Stardander School for Witches is a visual novel RPG being developed by Fancy Fish Games which you can wish-list on Steam.
For more of my work follow me on Spotify / Bandcamp or go to my website
wonderful game! It reminds me so much of a beloved titles, Risk - World Domination and Kessen on PS2! You did a great job with the balance of mechanics!
I was also wondering, do you have a composer for this? I’d love to do some dynamic music that ties to the battles changing seamlessly between strategic and combat mode. I have idea to interweave musical Spanish combat and Aztec elements.
I’m the composer of Aztec Ride, which the number one game in Ludum Dare 47 and was nominated for a Pocket Gamer Award. Check the video below.
If you’re interested in discussing more my discord is gamercomposer#5669. If not and you have someone on the team covering that, all good. Happy Developing all the way!