Hmm I was hyped for this from reading the description. And sure enough the he lore ingame is funny and even these mock-up cutscenes are cute. Bit disappointed by the gameplay though.
The management stage feels overly complicated. I like the guest unlocks - have not understood the point of the Tags. Is the idea that eventually you can combine tags as you wish creating all kinds of customers? I also like rolling the Seal unlocks.
It’s cool that there is no death in the dungeon runs. The slime is kinda boring to be in, though.
Confused by the Mana system. At first I thought it was Rightclick that needed Mana, but eventually it seemed that Jumping alone also uses Mana? This is all very painful because apparently getting to/away from the Mirror always requires 1 Mana, or I guess multiple Mana, and I am just standing there waiting for Mana and actually not quite understanding why I am even out of Mana.
I feel picking up the game would be much more enjoyable if the basic movement was awesome and fun and cost nothing, and limited-use movement abilites are optional, for tryharding. Something the player can grow into. Idk, have severe skill issues in games like this tbh, so take this opinion as you will.
In terms of technology I seemed to get stuck on ledges sometimes, or it was the engine lagging.
Footage at https://www.twitch.tv/videos/2027274850