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Hey thanks for playing, the vod is useful for me to see what the issues were.

First thing I want to say is you made the game much harder because you never used SPRINT (it's shift). All rooms are beatable with no mana, but you do gotta sprint to make some longer jumps. I am not sure if you not knowing how to sprint is my fault. There is a tutorial on the title screen, but I thought it would be better if it was optional and players could jump right into the game. I though players would at least figure it out if they checked the controls.

Confused by the Mana system. At first I thought it was Rightclick that needed Mana, but eventually it seemed that Jumping alone also uses Mana?
Again, I am glad I got the VOD to see what the problem was. At some point you switched to your Power Jump ability and holding jump key activates it, which consumes mana. Mana is used for dashing (right click) and different jumping abilities but not basic jump.

I am honestly not sure if you would have a better time playing if you did the tutorial first. I think the biggest problem was not sprinting at all.

The management stage feels overly complicated. I like the guest unlocks - have not understood the point of the Tags. Is the idea that eventually you can combine tags as you wish creating all kinds of customers?
Different tags are required for guests and other things. Some Guests share the same tags fr example goblins and western orcs both require green skin to be unlocked before you get them. I am happy you managed to unlock western kobolds and got to see them in the dungeon.
you never used SPRINT (it's shift)

Lmfao. I was sure I had tried sprinting.

I am not sure if you not knowing how to sprint is my fault.

Not really, but in a game like this I feel sprinting can be the default. Walking slowly will only be relevant for very specific spots that require precise positioning?

Some Guests share the same tags fr example goblins and western orcs both require green skin to be unlocked before you get them.

Yeah, I think it’s a cool angle but the presentation is a bit technical. There could just be a list of things, and discounts that are shown when hovering the price or so - lore "Western Orc are excited to visit because Goblins are already at your resort"

I mean I liked looking through the Tags, but I unlocked Demonical on a whim and then realized it did really nothing for me. If every single Tag by itself already had an effect, I feel that would be cooler.

(+1)

There is an option for having sprint as a toggle. It's not on by default because it also makes a big difference in air movement, so you want to maintain control of that as a player.

I mean I liked looking through the Tags, but I unlocked Demonical on a whim and then realized it did really nothing for me. If every single Tag by itself already had an effect, I feel that would be cooler.
Yeah, I get what you mean. The Trait type Tags such as Demonic is required for characters like imps and succubi, but they don't do anything themselves.

"Western Orc are excited to visit because Goblins are already at your resort"

I got some flavour text for them, but not much. In future unlocking different tags is also going to be required for some story cutscenes.

Thanks for playing again. I hope if you play in future you are going to be able to make use out of sprinting and other mechanics (maybe try the tutorial). I downloaded your game, but I have not gotten to it yet. I am not an RTS player, but I will try to do my best.

There is an option for having sprint as a toggle.

Ah, very nice. Armed with that I shall I give it another shot next DD at the latest.

I am not an RTS player, but I will try to do my best.

Yeah, it seems that players who aren’t RTS veterans have a hard time making sense of my game right now. I mean, it can all be gleaned from what is there - but that will be a puzzle. I recommend reading through the DD comments page to pick up some guidance.