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This was pretty fun! I like how it stops moving but you can shoot while delivering presents, and the music and art works together quite well. The enemies are a little easy compared to the boss fight at the end, though. You can kind of just ignore the enemies for the most part and you'll never take enough damage to get even close to dying, but then the boss fight fires bullets so quickly that you'll die in seconds if you aren't careful. A pretty big difficulty spike, to say the least. Maybe some sort of way to heal during the boss fight, or multiple attack patterns might do the trick? Anyways, this was simple but fun!

I'm glad you enjoyed it! Going in we wanted a much more robust system, more enemy types, different droppable items, but needed to simplify to make the deadline.

We hope to continue work on it and really test ourselves when improving it.