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Hello, thanks for the reply! 

I think the later levels have a better message attached to them.

What do you think about these two?

In this one you need to make one cannon shoot the enemy blocking your way

In this one you need to be big enough when you enter the tunnel bellow, otherwise you won't make it


The top one makes sense, though I think the yellow enemy seeming more angry or mean would make the context more solid (so it doesn't seem like redirecting enemies to a neutral party). The bottom one is less solid, because when I was actually playing it, the part I ended up focusing on was going through the bottom at the best pacing to keep up the size.

In case it wasn't clear, I think the levels being fun is more important than how well the messages work with them. On that end both of those levels are good.

Interesting, I thought I made it so you couldn't get thru the bottom without getting smaller.