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The top one makes sense, though I think the yellow enemy seeming more angry or mean would make the context more solid (so it doesn't seem like redirecting enemies to a neutral party). The bottom one is less solid, because when I was actually playing it, the part I ended up focusing on was going through the bottom at the best pacing to keep up the size.

In case it wasn't clear, I think the levels being fun is more important than how well the messages work with them. On that end both of those levels are good.

Interesting, I thought I made it so you couldn't get thru the bottom without getting smaller.