The top one makes sense, though I think the yellow enemy seeming more angry or mean would make the context more solid (so it doesn't seem like redirecting enemies to a neutral party). The bottom one is less solid, because when I was actually playing it, the part I ended up focusing on was going through the bottom at the best pacing to keep up the size.
In case it wasn't clear, I think the levels being fun is more important than how well the messages work with them. On that end both of those levels are good.