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(+3)

It's not everyday that I stumble upon a game with such a rich Worldbuilding and engaging story and characters. Which is why I was left a little disappointed with how short it is (for now, at least). You made a great job of making me want more of those, so congrats.

If I had to say something I didn't like so much, is the contrast between the story progression and the sandbox sex scenes. See, the story advances even if you don't want to, you can't make the choice of where to go or when to sleep, it's very much Visual Novel style which in itself is all fine and works wonders (like in the other game, Casual Desires). However, the nights you spend with the succubus have much more meaningful approaches, since you can only do 4 actions per night and you need to grind experience and levels in order to unlock new positions. But you can't do that since your time is very limited. For players like me, that like to immerse themselves in the story and do things like they'd make sense for me, this means that spending each night doing a combination of foreplay, service, sex and spanking, switching around to experiment a little with anal, you end the game without having leveled a single one. Leveling progression is meant to be used with more sandbox gameplay, it doesn't work well with systems that limit your actions so much as this one does. Unless somehow unlocking new sex positions is going to be relevant for the story in any meaningful way, it doesn't make sense to hide them behind a level-wall like this. Well, it makes sense from the point of view that it's realistic, progressing towards more daring stuff as you keep doing lewd things, hence the "training" premise. But it doesn't make sense when you can't train effectively. Maybe this will be resolved as the story develops and more nights are added, but at the moment it feels unsatisfying. Personally, I'd change the limiter of actions per night to only account for number of times MC can cum, allowing for more free (and logical) use of the foreplay actions, as well as not end a night after only four spankings. Keeps it realistic, allows for some more meaningful choices (within the limited time constraints) and also gives the player more breathing room to experiment and immerse themselves on the action.

I'll be keeping an eye out for this one. It has potential, that's for sure. For now, it works better if you think of it as a Demo.

(+3)

Thanks for the detailed feedback! I hope you'll enjoy the upcoming v0.6 update as well, which develops the world and characters even further.

You bring up very good points with regards to the training system. This feature is very much still in its early stages, so there's a number of major changes and improvements I'd like to make to it in the future.

For example, I've considered changing the training stats and unlocks to be purely based on XP (rather than levels), capping out at 999 or thereabouts. I'd also like to add a few sections to the game - such as at the end of a story arc - where the player can choose to train as long as they'd like, albeit with an XP cap that would make sense for the current point in the game. 

I like your idea of changing the 4-action limit to only end training sessions after an ejaculation (or orgasm for the female MC), allowing for more foreplay and BDSM etc.

(+2)

Those are interesting ideas. I don't think changing from levels to pure XP would really matter much, but perhaps there's something there I'm not seeing right now. It did however make me think about a hypothetical scenario where the player is shown all the options implemented in the game, but with the ones costing more XP than they have being locked or greyed out. This way we could have a better understanding of what we're working towards unlocking, thus helping make the choice.

The extra sections for extended training would be beneficial as well, and it does seem to make sense placing them in periods of longer resting/peace. Like, if the character would have several days ahead without anything relevant happening, kind of time-skip-like. 

And regarding the last, if it's going to end with a single ejaculations, maybe it would work better with a pleasure meter system, rather than "choose to have sex > instant orgasm". Like, each option could increase in varying amounts how much pleasure both MC and the partner would get, and when it reaches maximum they achieve orgasm. This would be harder to implement, but I've seen it in a lot of other "training" games and works wonders. For the sake of realism it'd be better if the female can reach orgasm more times than a male, which would also work towards making sure that foreplay doesn't end things too soon, but I realize that this could conflict with choosing a female MC... Or maybe not, since the succubus is draining their energy after all, so it could make sense they get tired faster. But I'm digressing now.

Im glad my feedback was of use, and I'm excited to see the future of this game. Casual Desires as well, but it's a more casual (hehe) experience and I really enjoy these more serious, fantasy stories. Godspeed, ionDivvy

(+1)

I wish I could give this thread more +1's, as this was my only major gameplay complaint (but I was just accepting it, when I posted my review/rating). I love the idea of a pleasure meter, and MC getting one (or two) orgasms, while Succubus gets 3 or more before she's "full", and effectively unlimited actions up to the break point.

Bonus points for climaxing together?