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You gave feedback on my game and asked for some from me, so here's the spiel:

Graphics - You do pretty nice pixel art for a beginner, and actually I could say the same about the entire game as a whole. The music is nice, although the only other sound effect was the meow as far as I could tell. 

Game Loop - This is a semi-puzzle story game. You talk to people, and charm them in the correct order by getting into their hearts. Very sweet and succint. Nice job.

Gameplay - You move left and right exclusively in the world, which means I didn't really have as much freedom as I'd like for a story game. In the heart maze, I moved so fast and got carpel tunnel. I think if you still want the difficulty of movement, you should add ice physics, so the player is simply rewarded for patience. But other than that, the different gameplay mode is very nice. 

I think it would be very nice to also have WASD for movement, and perhaps a different button to skip through dialogue as well. As it stands, you need three hands to play this game (arrow keys, e, and click through dialogue.) Are you using a game engine for this?

Polish - What was there was polished nicely. There was only one level though, and the first time I played I chose to view the ending. It was a static image that you had already saved as a screenshot LOL. I was unable to continue or even restart from there, so I refreshed and played again. Continuing to the right, I just got stuck in the demon room XD. 

Misc IDK - I liked how it was Pokemon style you have to meet eyes with the person. The animation for the cat is nice, but it was too slow for the walking (maybe speed up anim)


I feel like the narrarator doesn't really have my best interests in heart. He's completely trapped me. Also why do I have an inventory in the top left? Also the bird cloud is funny. Also the rabbit has red eyes lol. Also she is still holding a sandwich after I've eaten it. 

OK. That's all. It was only a 3 day game jam after all. 

Wow, that's a lot! Thank you so much for taking the time try my game out and write all this feedback, I really appreciate it. 

Those are all very good points about the gameplay, I'm really mad at myself for forgetting to add wasd movement before releasing. I'm using Godot and doing that is incredibly easy, I did it the next day after the jam ended in 2 minutes at most, it just slipped my mind to do it beforehand. 

Also, ice physics is a great suggestion, I have been thinking of ways to tweak the maze mechanics as I've been working on the next stages, and that should feel less frustrating, ideally. (I'm really sorry for causing you carpal tunnel syndrome) 

As for polish, I've yet to dabble much into sound effects, though that's probably something I should focus on for my next game jam.

And to address some of your questions there: the narrator is the furthest thing from an unbiased, neutral entity. That aspect doesn't really get to shine in the content that's currently available, but I'm glad you picked up on it. The rabbit - another suspicious creature with weird interests, the red eyes are generally the norm for albino rabbits, the murderous tendencies are not though. 


Again, I'm really thankful for you giving my tiny little game a chance. I know it's unpleasant in many ways, but it's all a learning experience in the end.