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(+1)


I really liked the undertale-y part. The draggy movement, the forgiving hitbox, it all bought actual difficulty in nearly all fight phases

"You wanna start fighting over something stupid?" was funny

An issue I felt was that the whole vibe of the game was being miscommunicated by all of its individual parts.

1. The music, on its own, gave a very "eerie" vibe to the game. 

2. The art, however, was, well, not-eerie

3. and the the UI being unpolished didn't help

That being said, all these elements were bringing something to the experience

 Cheers!

(1 edit)

Thanks for playing and for the reply!

I don't think music was supposed to be scary but more "easy".

Also, sorry for the movement, wants to make it different next time.

(+1)

Oh, I don't think the movement was bad in any sense. It fit the gameplay well, I think.