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Mystia's sweet dream's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story / Writing | #26 | 2.377 | 2.405 |
Visuals | #30 | 3.318 | 3.357 |
Gameplay | #34 | 2.706 | 2.738 |
Challenge | #35 | 2.588 | 2.619 |
Audio / Music | #42 | 2.447 | 2.476 |
Overall | #44 | 2.706 | 2.738 |
Concept | #45 | 2.871 | 2.905 |
Use of Theme | #49 | 2.259 | 2.286 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
me - WoodOld, Archie, Aishien
Streaming Permission
Yes
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Comments
The title screen Mystia is so cute that I'm worried for my health. Does the artist post their art somewhere?
On the gameplay side, I would advice against having acceleration/inertia in bullet hells. It works OK here because the patterns are easy.
Unfortunately not,
but he's very pleased and thanks you.
I think I already know about the inertia, but still thank you.
Thanks for playing and commenting!
Interesting.. Seeing masterfully detailed smiling portraits having light-hearted unserious dialogue against the backdrop of unsettling music is definitely a vibe.
this game is very scary
very scary
but
the detail of playing as a white (monster (youkai)) soul. it shows expertise. elegance.
I won. Or did I.
So uh. With the game's name + the d i s s o n a n t , o f f k e y music + The game outright starting with the Fishing Rod Koishi thing (triggered my fight-or-flight response btw)... I legit thought it was supposed to be a horror game at first.
The story feels quite random too which... I think that's the dream part of the game I guess? My dreams don't make much sense neither. Anyway, was really convinced it's supposed to be a nightmare. Except nothing much happened lol
I went through the whole first-and-only try unscathed, but my ears were defeated.I cannot put it more kindly but be proud to have found my weakness lol.
Oh yeah. The art is freaking gorgeous! Soothing kind of stuff!
Thanks for playing and for the comment!
I think that artists did a pretty good job.
I don't think that it was supposed to be a horror game, but well.
I suppose story is very random just like the title.
Aaand the fishing rod...
I really liked the undertale-y part. The draggy movement, the forgiving hitbox, it all bought actual difficulty in nearly all fight phases
"You wanna start fighting over something stupid?" was funny
An issue I felt was that the whole vibe of the game was being miscommunicated by all of its individual parts.
1. The music, on its own, gave a very "eerie" vibe to the game.
2. The art, however, was, well, not-eerie
3. and the the UI being unpolished didn't help
That being said, all these elements were bringing something to the experience
Cheers!
Thanks for playing and for the reply!
I don't think music was supposed to be scary but more "easy".
Also, sorry for the movement, wants to make it different next time.
Oh, I don't think the movement was bad in any sense. It fit the gameplay well, I think.
Thanks for playing!
2 different artists worked on this game so I think it is not weird for you to think this way.
The music was made by me through, but I want to try harder next time.
A cool concept mixing visual novels with bullet hells. Though the patterns could use a bit of colour to make them more interesting.
Mystia but she's in Undertale