Hi, I might finally get the chance to run this game pretty soon, and I'm still trying to wrap my head around how combat works.
The errata says "A character wants to roll under their mod for the attack but equal to or over the monsters evasion." But what happens if the mod is lower than the evasion? Say a character's Might mod is 2 and the monster's evasion score is 5, does that mean the monster is just impossible to hit because you can't roll lower than the Might mod and higher than the evasion score?
And similarly when a monster attacks, what happens if the monster's attack is higher than your mod? If I understand correctly, you use a single roll to resolve attacks, so I'm confused about how the two different numbers are used together and how you determine success.
Thanks! This looks like a fun game!
Ability mods don’t come into play when defending, but if a creature has any amount of DR (from items or effects, etc.) they gain a +X to the check to defend, where X is the DR.
So for example, if a monster’s attack is 3, normally a character has a 3-in-6 chance at evading the attack. But if they’re wearing DR 1 armor, that becomes a 4-in-6 chance at evading the attack.
As an aside, I’ve been working on a few house rules regarding morale, sundering armor, and some other stuff I was planning on doing an errata for in the coming weeks, so keep an eye out for that!