Would the overall speed of the finished product come out sooner without weekly releases and by how much would you think?
Ultimately a pointless question as food, water and home is a daily necessity paid monthly but I do wanna know if and how much the weekly release system delays the final product regardless of how unviable a non-tested full release is.
Viewing post in Corrupted Kingdoms (NSFW 18+) comments
well i think in both cases the speed of development would remain almost the same, might even be a little faster for weekly updates due to constant pressure to meet deadlines.....
but as they say "there's a downside to every good thing"
the weekly updates may lead to a rather rushed game with the creator not being able to bring out all his imagination and is bound by the constrains of time....
(the above statement is true for almost all games but i'll rather make an exception for this game as Archadian has done a great job of cooping with the stress and developing the game to its full extent.)
(IN SHORT WEEKLY UPDATES ARE BETTER IN CASE OF THIS GAME)
hope u got ur answer, kudos
lolpokemon is pretty much correct :)
I'm a solo dev, so there's a limit to how much I can do in any given amount of time, and aside from the actual game creation I also have to monitor and maintain the Discord server, handle tech support questions, marketing, cross-promotions with other creators, keep my skills up to date, answer messages, host livestreams and - finally - scratch out a few hours for myself here and there so I don't burn out.
These things remain constant no matter my update schedule, and take up a significant amount of time. As for the work on the game itself, it's a balancing act:
Shorter gaps between updates keeps me on my toes as I can't slack off even a little bit, ensuring that I work to my fullest every day. However, it has the side effect that larger events (100+ images) are incredibly difficult to do, and aggravate the nerve damage in my arm.
Longer gaps between updates, on the other hand, allow me to create larger and fuller updates (because I can space the 100+ renders out over multiple days) but have the downside that without a looming deadline it becomes a lot easier to put things off.
Either way, the game should be in beta in a year and completely finished within two. I hope :)
Damn, Gamedev rough.
I should really give slack to the other games I don't see as quite the same quality on this site :/ not that I attack anyone but I must underestimate the work put in a lot.
If you want some extra time for yourself or work I wouldn't mind helping out with some mundane tasks if you have a position anywhere, i'm used to moderating chatrooms and forum discussions but regardless I digress & thanks for all the hard work!
I would also like to ask if you have anywhere you'd recommend for someone to start in this niche industry of a niche industry as you really seem to have it all together but I don't wanna take advantage of how attentive you are to your comments so no pressure or anything.Cheers!
Hey, sorry for not replying! It's very easy for messages to get buried on Itch so I tend to miss anything too far down. A more reliable way to get in touch with me is on Discord :)
As for recommendations on where to start, I'm not sure if I'm the best person to ask as I'm entirely self-taught and my method was to download a bunch of free SDK (software development kits, for example Ren'py, Unreal Engine, Godot, etc.) and spend a few days playing around with each one, and going on YouTube for tutorials.
Once I found one that I liked and I thought I could make a game with (in this case Ren'py) I made a couple little prototypes to familiarize myself with the systems I'd need to make CK.
That done, I jumped into making CK. I expected to only have a dozen players, which would have given me a lot of leeway to experiment and make mistakes, but, well, it didn't really work out that way... :P
Anyway, that's an extremely truncated version of my method. If you'd like to know more about it, send me a DM on Discord or catch one of my livestreams - I'm always happy to go into my process in realtime when asked :)