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lolpokemon is pretty much correct :)

I'm a solo dev, so there's a limit to how much I can do in any given amount of time, and aside from the actual game creation I also have to monitor and maintain the Discord server, handle tech support questions, marketing, cross-promotions with other creators, keep my skills up to date, answer messages, host livestreams and - finally - scratch out a few hours for myself here and there so I don't burn out.

These things remain constant no matter my update schedule, and take up a significant amount of time. As for the work on the game itself, it's a balancing act:

Shorter gaps between updates keeps me on my toes as I can't slack off even a little bit, ensuring that I work to my fullest every day. However, it has the side effect that larger events (100+ images) are incredibly difficult to do, and aggravate the nerve damage in my arm.

Longer gaps between updates, on the other hand, allow me to create larger and fuller updates (because I can space the 100+ renders out over multiple days) but have the downside that without a looming deadline it becomes a lot easier to put things off.

Either way, the game should be in beta in a year and completely finished within two. I hope :)

Damn, Gamedev rough.

I should really give slack to the other games I don't see as quite the same quality on this site :/ not that I attack anyone but I must underestimate the work put in a lot.

If you want some extra time for yourself or work I wouldn't mind helping out with some mundane tasks if you have a position anywhere, i'm used to moderating chatrooms and forum discussions but regardless I digress &  thanks for all the hard work!
I would also like to ask if you have anywhere you'd recommend for someone to start in this niche industry of a niche industry as you really seem to have it all together but I don't wanna take advantage of how attentive you are to your comments so no pressure or anything.Cheers!

(+1)

Hey, sorry for not replying! It's very easy for messages to get buried on Itch so I tend to miss anything too far down. A more reliable way to get in touch with me is on Discord :)

As for recommendations on where to start, I'm not sure if I'm the best person to ask as I'm entirely self-taught and my method was to download a bunch of free SDK (software development kits, for example Ren'py, Unreal Engine, Godot, etc.) and spend a few days playing around with each one, and going on YouTube for tutorials.

Once I found one that I liked and I thought I could make a game with (in this case Ren'py) I made a couple little prototypes to familiarize myself with the systems I'd need to make CK.

That done, I jumped into making CK. I expected to only have a dozen players, which would have given me a lot of leeway to experiment and make mistakes, but, well, it didn't really work out that way... :P

Anyway, that's an extremely truncated version of my method. If you'd like to know more about it, send me a DM on Discord or catch one of my livestreams - I'm always happy to go into my process in realtime when asked :)