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I liked the idea of the game, the sounds and the graphic design, but I thought it lacked balance.

I got the clear impression that the developers didn't play the game enough to fix simple things, like the fact that the game continues to spawn obstacles in the scene after the player succumbs.

Or that the game has a ceiling that is too short, which is around 78m, since at that distance there is a kind of insurmountable plasma barrier.

Hi DarilJ, thank you for playing my game, and thanks for the feedback! This game was playtested very thoroughly, but what it lacked was documentation and a proper tutorial. The gameplay loop comes from hitting the blue plasma obstacles and barrier by pressing E while in the air.