fun lil game! i felt the motion blur was a bit excessive, and perhaps the flashlight shouldn't be an opaque cone, but I like the concept that the flashlight burns vampires. for a first game, I enjoyed it!
Origmalami
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Cool mechanic! I would have loved to see the disabling rock iterated on more. inverted magic blocks that become solid when the rock touches them? Give the knight a magnet that pulls the rock toward them? Oh, and i was only able to beat it using cheese. Pressing tab on a door while the rock is out still sends you to the next level.
I beat it! love the egg lad! my QUALMS:
-driving normal slow and boring
-gotta fight the camera all the time
-missing jumps is too punishing
-bonking can easily bounce u off edges, no chance to save urself
MY LOVES:
-driving fast fun
-BONK
-level 2 was the highlight.
-MOST of the boost pads
-the shadow is almost directly below the player. This helps tremendously with certain jumps.
-the speed mechanic
my SUGGESTIONS:
-get rid of the non-run version! This might require some levels to be redesigned, but the control it gives also seriously slows down the pacing. I'd balance this with giving the egg more control at slower speeds?
-add more borders. Often I found it very frustrating to die to very simple mistakes. Often I'd overshoot by just a little and tumble into the bottomless pits. Some chain-link fences would do nicely.
-add detail to the ground. The human eye determines speed and direction using the context of it's environment. The reflective surfaces made it hard to tell which way I was drifting.
CONCLUSION:
fun sound design, needs a few tweaks, but overall very original concept.
really fun movement, and very much enjoyed the cozy scenery juxtaposed with the soundtrack, however got frustrated on level 3. The camera seemed a bit too zoomed in to react with certain objects, such as the top flower in the first area, and the holes might need some indicators, especially since the previous level was encouraging falling down holes with reckless abandon. With some level tuning, this could be a full release and I wouldn't be fooled!
This is pretty fun, but I really wish if the level design was a bit better. Once the lil scrunglos started spawning it was basically impossible to go into the upgrades room without taking damage, which was really annoying. I had so many points but couldn't spend any of em. The wall towers were a good addition, as they could hold off an angle, but the monsters always found a way in through another door. Overall I like the concept, & would love to see what this would be like with more polish. Also the MUSIC is BANGER!!!