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Origmalami

36
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A member registered Dec 16, 2019 · View creator page →

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fun lil game! i felt the motion blur was a bit excessive, and perhaps the flashlight shouldn't be an opaque cone, but I like the concept that the flashlight burns vampires. for a first game, I enjoyed it!

Can't seem to play it. Did you forget the .exe file?

u gotta export the exe file with the .pck file !! turn this on brodie!! 

Cool mechanic! I would have loved to see the disabling rock iterated on more. inverted magic blocks that become solid when the rock touches them? Give the knight a magnet that pulls the rock toward them? Oh, and i was only able to beat it using cheese. Pressing tab on a door while the rock is out still sends you to the next level. 

I beat it! love the egg lad! my QUALMS:

-driving normal slow and boring

-gotta fight the camera all the time

-missing jumps is too punishing

-bonking can easily bounce u off edges, no chance to save urself

MY LOVES:

-driving fast fun

-BONK

-level 2 was the highlight.

-MOST of the boost pads

-the shadow is almost directly below the player. This helps tremendously with certain jumps.

-the speed mechanic

my SUGGESTIONS:

-get rid of the non-run version! This might require some levels to be redesigned, but the control it gives also seriously slows down the pacing. I'd balance this with giving the egg more control at slower speeds?

-add more borders. Often I found it very frustrating to die to very simple mistakes. Often I'd overshoot by just a little and tumble into the bottomless pits. Some chain-link fences would do nicely.

-add detail to the ground. The human eye determines speed and direction using the context of it's environment. The reflective surfaces made it hard to tell which way I was drifting.

CONCLUSION:

fun sound design, needs a few tweaks, but overall very original concept.

really fun movement, and very much enjoyed the cozy scenery juxtaposed with the soundtrack, however got frustrated on level 3. The camera seemed a bit too zoomed in to react with certain objects, such as the top flower in the first area, and the holes might need some indicators, especially since the previous level was encouraging falling down holes with reckless abandon. With some level tuning, this could be a full release and I wouldn't be fooled!

Very responsive !

Thanks for the comment! Many are saying the indicator for the controls are too vague, I'll have to clean it up for the post-jam version. E is to throw and the mouse is to aim

Press e while standing next to a plug! I do see how the arrow looks like its pointing at LMB and not the whole mouse though. I'll update the itch page with controls, thanks for the feedback!

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screenshot looks cool but how do i run it?

It took a minute to figure out, but I got it! The difficulty curve is crazy, I lost when the opponent did 8 damage in 1 attack??? It got a bit stale when there wasn't any music or anything :/ but overall is a neat concept!

This one's concept is funny. The flashlight's kinda useless tho since I can tell an invisible guy's there by the red glow on the floor

Cool concept, kinda reminds me of Peglin! more level variety would be cool imo.

fascinating... though this doesn't feel like a simulation of any school I've been to. Am I missing something? What are the entities?

can't get past the second egg :/ don't really know what im doing wrong, but the visuals are some of the coolest ive seen in a game jam!!

thanks for the feedback! I will add a tutorial.

This is pretty fun, but I really wish if the level design was a bit better. Once the lil scrunglos started spawning it was basically impossible to go into the upgrades room without taking damage, which was really annoying. I had so many points but couldn't spend any of em. The wall towers were a good addition, as they could hold off an angle, but the monsters always found a way in through another door. Overall I like the concept, & would love to see what this would be like with more polish. Also the MUSIC is BANGER!!!

Loved the spritework!

To anyone stuck, make sure to use the parry on the flames! Press it while you're in the air!

Thanks for the review! To pass through the fire wall you need to press E while in the air just before you hit the wall. You can also do this to the flames!

Hi DarilJ, thank you for playing my game, and thanks for the feedback! This game was playtested very thoroughly, but what it lacked was documentation and a proper tutorial. The gameplay loop comes from hitting the blue plasma obstacles and barrier by pressing E while in the air.

very cool graphics! Wish the restart button worked :/

YES !!! BOOMERANG ADVENTURE FOREVER !! BOOMERANG EVERYTHING !!

I have no critiques.

fun to watch the little battles! Felt like there should be some visual change when heroes level up. Even if its unfinished, this is quite good for a first jam game!

music is peaceful and vibes are serene, but movement feels a bit slippery! It's a neat concept tho, nice work!

LOVE the art style! It felt like only 2-3 plugs was all I could handle with the game's speed. I could see how this could be a difficult game to make without playtesters haha, once you get used to the names and numbers on the cards it gets a lot easier. Maybe randomize them on every new playthrough?

its a very unique concept, like a god directing the natural flow of the world.

SPAM E AS HARD AS YOU CAN

good first game, you should put the sun directly overhead so the shadows show where the fireballs are gonna land. I liked the controls tho, very smooth.

I love the feeling of dissonance this game has. I want to squeeze the gardener into mush.

i hope they get a new shipment tomorrow

cool, very polished!

this is actually really addicting, and I like how competitive the leaderboard makes it. One critique is that it feels really annoying and slow when you slide against walls, but otherwise a really fun game!

cool idea! that final level was a little unfair with the last apples, but I liked the optional path to go into the little ditch to avoid apples.

I may have gotten softlocked. Was I supposed to get into the graveyard without a key? I ballooned in there and now all the walls are too tall to get out.