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Its really Fun. I like the Concept of Rougelike Fire-emblem-like, it fits well together, you aren't as mortified when your Units die, as you're getting new ones constantly, I like that the Enemies aren't just nameless Goons, but have randomized Names, gives them a lot more Personality. 

It could use more Variety in Events, and some (generated) Leadup to a mission, a small Briefing or intermission of generated Information why you're there, what brings the Enemies to it, etc. 

Portraits and Unitsprites clash, in Pixelsize and in looks. Consider keeping the Portraits greyscale aswell, so you can change their Uniform Color depending on Team. Then add some Heads to swap on your Unit Sprites to more closely match the Portraits, to give them more Personality. Doesn't need to be a perfect match, that'd be stupid, but if the generated Portrait has long hair, give the Unit long hair aswell, if it has a Hat, give the Unit a Hat, and so on. 

Also some Dialogue on recruiting a new Unit would be nice, generate them some personality Traits, and based on that a bit of Text, just a few Lines. 

That's generally the big Point I have I guess, it needs a bit more Story to it, you could generate that very easily aswell, its just Text.  And the UI needs an Overhaul, the Grey around the Playable Map looks bad, but that Stuff is obviously a Placeholder at the Moment. 

I didn't play a lot of Missions, but from what I've seen, the Maps are fairly decent, but could be better I guess. You're making  some nice Chokepoints and alternate Paths, but scatter Buildings pretty badly. 

(Also, if its more Rogue-like-y, consider generating your Maps, even if you randomize Stats and Portraits, you only have so many Unittypes in the End, with a non-ridiculously sized Weapon Triangle, so replaying the same Missions all the Time could get boring quickly. If this has a decently well Map generation tagged onto it, with good intermission between the individual Missions, bigger Battles later on, a Camp to manage your Units in between or something, this could be a very nice Mercenary-Management Game or something like that, where you'd be able to repeatedly just come back to and play one or two Missions if you're feeling like playing a FE-Tactics like, getting a mostly fresh Experience every Time.)

You could also overtime bloat this with a lot of interesting Encounters, wild Animals, mythical Beasts, different Landscapes, Weather Conditions, and whatnot. Theres quite a bit of Potential here I think.

Wow this is such a long and thought out response I don't know how to respond!  (I am on a trip so sorry for the long reply time)  But thanks so much for trying it and putting so much thought into it.

You really hit the core issue I've been seeing as well, there needs to be *some* kind of narrative. One of my main take-aways from DD was games with a little bit of narrative are far more engaging them ones without.  Unfortunately, this is something I am no good or confident at, but it needs to be done.  Hopefully I will have something by next DD.

> Then add some Heads to swap on your Unit Sprites to more closely match the Portraits

This is a great idea, and partly not implemented due to my laziness. I have different hair style sprites, but there are all in different sheets. Swapping out the heads is a very good idea, I wasn't sure how to handle that, especially when converting units (this should be handle by greyscale as well now that I think about it)

I'm not sure about map generating, I've made some attempts but nothing compelling.  Currently my plan is to just make tons of maps then just pick 1-5 when the conditions are right (5 beach maps, 5 river maps, 5 plains, etc.).  But random generation would be a better solution, I just haven't made a random generation script I am happy with.

> Also some Dialogue on recruiting a new Unit would be nice, generate them some personality Traits, and based on that a bit of Text, just a few Lines.

This is a great idea, I loved this in Solasta.  Definitely should add this, it could tie into a support system as well.

Thanks again for the super in-depth response, I'll defiantly be checking back here when I get home to build a todo list.