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(+1)

Ok this is amazing, and my primary complaint is that the pause button appears to never be enabled because I want to walk away and come back later. I'm guessing the next tier of grayed out buttons, such as exploring the city, are just not implemented yet?

One functionality missing: seeing in advance what the cost of a given button is. The shelters for example cost 5 wood, but I had to figure that out because there was no indication of price or that the shelter button couldn't be clicked when I had less than 5 wood. With this in place, I'd call this a complete and polished game.

I especially loved the attention to detail provided with the ever-expanding map view and the zombies and the projectiles moving between the zombies, defenses, and guards. This is really, really good!

(+1)

Hey thank you so much! You're absolutely right about the grayed out buttons - turns out I was being too ambitious.
The pause button should work! I forgot to set the text to white, but it should work! 
Hover-over prices was next on my list before I realized the game didn't have any sound, haha.
That's just how these things go, either way I'm glad you liked it!

Ah ok, good to know, I'll start it again then. And don't worry, you got much further along in functionalities than I did, and you'll never get them all by a jam deadline. You did the right thing doing the sound first, that really makes the experience. I hope you keep developing this!

Pictured: me trying to get to population 1,000 but then needing to give my hand a rest. This is awesome!

I didn't expect anyone to play this long! (You can tell by survivor stamp only going up to 200, and the weapons stamp only going up to 20) I am truly flattered. :')