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Courier.exe

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A member registered Feb 07, 2020 · View creator page →

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Those are not yet implemented! (Ran out of time) I'll make sure to include them after the Jam.  I apologize for the confusion! :) 

I didn't expect anyone to play this long! (You can tell by survivor stamp only going up to 200, and the weapons stamp only going up to 20) I am truly flattered. :')

Fun! Super simple gameplay loop with nice graphics. Lags like crazy if you let the monsters and soldiers pile up without picking up the coins and occasionally culling them.  I really want to see more!

I'm a sucker for coconuts, the premise is simple: you start with a coconut floating atop an island background, and your mission is to collect all these coco-creatures (I love COCO TSUKI and would like a plushie).
But all of that is nothing, literally nothing compared to this SPLASH SCREEN! I can't compliment it enough. 

Thank you! Glad you liked it.  ┻━┻ ︵ \( °□° )/ ︵ ┻━┻

Glad you liked it! I wasn't sure how a clicker game where the numbers go DOWN would be received, but I'm glad I went for it anyway. :)

Hey thank you so much! You're absolutely right about the grayed out buttons - turns out I was being too ambitious.
The pause button should work! I forgot to set the text to white, but it should work! 
Hover-over prices was next on my list before I realized the game didn't have any sound, haha.
That's just how these things go, either way I'm glad you liked it!

Gotta go fast!

Great art, great sound! I love how satisfying the squash and stretch is when you click the band members, I just wish there was more stuff to click!

Very simple, but very smart. The art I ended up making was closer to Pollock than da Vinci. Pretty good!

Love the idea of clicking my way through the ages, I only wish there was an easier way to go from screen to screen. That being said, the fact that there are multiple screens at all is cool enough that it doesn't matter that much. 

I didn't make it to the end, but I liked what I saw!

I am the digger clicker! 
The only thing that's missing is more idle progression, maybe a little digging helper, or an automated drill. 

Lanterns! Why didn't I think of that! Everything from the art style to the sound design is superb, the main character moves a little too quickly - but I find it charming regardless. And who doesn't love a ball throwing mechanic? No one I ever want to meet. 
...
Something about shadows... what is it about shadows?

Very quirky! I'm still not entirely sure I won, but I had fun nonetheless. Also, the homing enemies being named Homers had me chuckling every time I read it. :)

Couldn't be helped I'm afraid. Next jam game will definitely have sound! 

Ah! I know! I had some music and sound effects recorded, but I fumbled right at the end. I also had thoughts to make the game longer - even having a part where you'd have to race to a lighthouse to "vanish the shadow". Ah well - maybe for the sequel. :)

Thank you! Would you believe me if I told you it took me longer to program the movement than it did to draw everything? 

Thank you so much! The art was the driving force behind the whole project (I'm an artist, not a programmer) .
My original draft did have some other mechanics like, the shadow would randomly appear in front of you and you'd have to retrace your steps - but I should couldn't get it to work 100% of the time so I scrapped it.  There was also supposed to be a key to your house hidden somewhere in the level - which would have made this a puzzle platformer (?). 

That second to last puzzle really drove home how challenging life can be. I love the music and sound, and I especially loved the white owl! 
Also, does the player character bob their head along to the music or am I imagining it? 

I've updated the project to include a thumbnail (I think). I just figured it was cheating since I forgot to upload one before the jam ended - ya know?
I'm glad you liked it! I was worried it was  a little too short, so it's a relief to hear otherwise. Other than not being able to put in everything made due to my unfamiliarity with Godot, I am extremely happy with how it turned out (and that it even turned out at all). 

Yes! The main character and everything else, I had an alternate jumping sprite I liked better that I didn't end up using:

I just kind of forgot.  I'm glad you liked it!

Thanks so much! The static was the only sound I could get to work in time, I had footsteps and music ready to go, but uh... well. Either way, I'm glad you liked it. 

Whoops, double comment. Fun game, great music, want more!

How fun! I was immediately suspicious of the culprit, but I still checked the descriptions of everyone else just in case! Happy I won, happy I played.
The music is perfect, I'd add it to my playlist if I could!