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Thanks!

And I just meant that looking at the manual's scripting section, some posts here in the forum, and an external scripting tutorial (I think written by FredRichi, thanks!) helped me to figure out how it would probably work. The example I found only used four frames in the reload state, so I wasn't sure if that was a fixed number. But yeah it's not really spelled out in the manual.

Thanks for the help! I'm gonna try creating a weapon from scratch!

You can use a huge number of frames. To make things easier, you can store many frames in one line. Example:

frameset 0 43 1 0 0 0 NONE

So frames from 0 to 43 will be played with speed 1. Need to note that frameset can't execute any actions so if you need to execute them, make it like this:

frameset 0 43 1 0 0 0 NONE

frame 44 1 0 0 0 ATTACK (or anything)

frameset 45 64 1 0 0 0 NONE