cute game. I like the soldier and the concept. I found the soldier kept getting stuck on the "bridge" pieces and didnt interact with the vertical moving platforms correctly. Perhaps a little congratulations pop up and a button that says next level would be nice when the soldier reaches wherever you determined the end of the level was. You can also set the game area to expand when you maximise the window in the Project Settings of godot (under window/stretch), although watching the soldier fall into the grey abyss is kinda funny. Still, send my congrats to Lenny, that loop was nice. It fitted the game well and i liked that when you hit engage the drum loop kicks in. Some of the art still had the godot logo visible in it which isnt the end of the world but would be an easy fix. Btw, the speed run strat for this game is definitely to press engage, pick the sodlier up with a slope piece while he's moving and just carry him to the end yourself :P. Anyway. Good job!
Viewing post in Toybox Tactics jam comments
Thank you for the feedback! UI elements are certainly something that was missed and are beyond helpful to communicate to the player. It's an aspect we overlooked as we attempted to get core mechanics to work. Lenny did a fantastic job and we are very grateful for their contribution. It's funny looking now that in our haste the Godot logo slipped by our tunnel vision. Also love the speedrun strat for sure.