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Interesting take on a clicker kind of putting tokens into an arcade game.  The AI paddle several times trapped the ball on the edge so it would go real slow and only option is to start the round again for another 20 tokens.  Similar to the common problem with some breakout games in Unity without extra code to keep the bounce angles in a fun range. 

Just noting that I saw the same thing several times, so this isn't a rare edge case. Once the auto-play option is going, it's just a matter of resetting, but prior to that it's a waste of 20 tokens to reset since it will otherwise go on forever.