I'm back with some feedback although I didn't complete the game in its entirety. I did find some things, that I want to share.
So here is what I find both what I believe to be bugs and some that I'm unsure about if they are or not:
1. After encountering an enemy you get 2 options of the same "meanwhile"
2. When using "Try to Parley", you encounter the enemy from the beginning when they are not up for talking, meaning you can repeat this process until they are up for talking, with no consequence whatsoever.
3. When failing to talk to an enemy you get the option of either fighting or guaranteed leaving.
4. Potion of Clarity now gets added to your inventory but you cannot see them in the inventory screen, meaning you can only sell them and not use them.
5. The Taunt status effect stays forever in your status when leaving combat with it. (But you don't have the negative effect applied to you during this time.)
6. There is a typo in the selling Menu for "Scroll of Shop - 80 Essence Vials" (It only sells for 8)
And one last thing which is only quality of life but would be highly appreciated: Making it so you can use multiple of the same item at once. Currently selling items to gain Essence Vials and using those for Essence is the most reliable way of obtaining a lot of Essence but using one at a time is too tedious. (Unless of course, you want to discourage players from using them this way.)
Thanks - I always suspected something was going on with Parley. That will narrow it down.
1,2, and 3 I will take some time this week to check out and try to fix.
4 is something I thought I fixed specifically, but will take another look.
5 is strange, although I suspect its counter may be faulty somehow.
6 is a small oopsie, and I'll check it out.
I wanted to implement using more than one essence for a while, but I had some trouble with the nuts and bolts of making it work. I will add that to potential QOL features/changes.