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The automatic door thing is definitely something that someone else brought up during playtesting, but I was hesitant to add another button to go into the door, in fear that players would get confused how to enter. If I had a bit more time, having an input icon bounce above the exit to teach the player would have been the way to go I think! 

The palette limitation really helped me to keep the art consistent and if I go pixel art with other projects, I will most certainly make use of a palette like this!

Thank you so much for the kind words!