I really liked this one! The art was simple, but worked together really well, and there was a lot of juice. Having trails behind bullets and enemy projectiles was a really good call to keep track of everything visually. My only advice would be to not have the player get sucked into the doors automatically. I can be a bummer to run into the door on accident and miss out on a lot of gems. Great job, though!
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The automatic door thing is definitely something that someone else brought up during playtesting, but I was hesitant to add another button to go into the door, in fear that players would get confused how to enter. If I had a bit more time, having an input icon bounce above the exit to teach the player would have been the way to go I think!
The palette limitation really helped me to keep the art consistent and if I go pixel art with other projects, I will most certainly make use of a palette like this!
Thank you so much for the kind words!