Some friendly comments:
1) The story had too much text for too little actual content, you should get rid of these long story parts if it's not advancing the story or developing the characters, cut the fat, and keep the meat.
2) Text did go by super fast. I actually felt it was part of a design choice where the player doesn't do much, the game mostly runs itself for him. We need more interactivity, let the player click to move the text, let the player control the turrets to kill monsters, and give us a hacking minigame to get computers to work.
3) You need to check the sound of your game, when we turn the turrets on the same annoying sound plays over and over again as the monsters get it. Just stop the monsters already, 1 wave is enough.
4) My bot got spotted by the big monster and nothing happened to him but since the monster kept following the robot he got stuck in a corner