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Some friendly comments:
1) The story had too much text for too little actual content, you should get rid of these long story parts if it's not advancing the story or developing the characters, cut the fat, and keep the meat.

2) Text did go by super fast. I actually felt it was part of a design choice where the player doesn't do much, the game mostly runs itself for him. We need more interactivity, let the player click to move the text, let the player control the turrets to kill monsters, and give us a hacking minigame to get computers to work.

3) You need to check the sound of your game, when we turn the turrets on the same annoying sound plays over and over again as the monsters get it. Just stop the monsters already, 1 wave is enough.

4) My bot got spotted by the big monster and nothing happened to him but since the monster kept following the robot he got stuck in a corner

(+4)

Hey there Mango! Thanks so much for taking the time to review the game! A lot of the ideas you mention about interactivity were intended in the original design - having the player control the turret, clicking through the dialogue rather than letting it just play at certain points, etc. Time to implement these things ended up being our main barrier, as well as learning how to program them while many of us were brand new to Unreal Engine or trying to learn how to implement new things.  As for the narrative, the original intent of the game design was to couple a narrative experience like a visual novel in an interactive 3D environment. Lots of lessons learned for sure!

I enjoyed trying out your game!