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Great use of the 2 button modifier! Also great use of the asset packs you listed to create a cohesive vision. It's a "simple" game in concept, but definitely challenging! (for me, anyway... XD) It's also awesome that you let your son "help" on this. 

If you carry the game through to a future round, I'd like to see some difficulty balancing/scaling. I probably just suck at the game, but I did find it hard to ramp up to a flow state where I could consistently dodge bullets. Also, maybe a quicker restart after dying.

Best of luck in the round!

Difficulty and scaling are definitely on the agenda.  There's actually a few other mechanics already implemented, but I cut them due to time constraints.  (And I think I made the right call.  But we'll see...)

All completely fair feedback, and I appreciate it!