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(+1)

I played the game for  like an hour, and this is basically my thoughts: 

1. most of game is spent just waiting around for stuff to happen. Theres not anything you can really do other than wait. 

2. the initial mana speed/regen is waaay too low. The game really only gets "fun" at mana regen 5 

A potential solution could be increasing the speed of everything, such as enemy attacks.

3. Would it be possible to have popups before enemies attack? I'm talking about windups for stuff like the thief slash attack. They come out super fast and its pretty hard to react in time with a heal

4. that mages random Thundaga spell is super cheap. I wouldve liked some more warning. 

5. I love the hentai animation. Easily the best thing in the game

Good start, but the game design leads a lot to be desired. Very well made tho.

Also, the game crashed at the mage sex scene for me. This was the output: 

___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Event0

for object obj_POS1_XRay_Womb:

Variable obj_POS1_XRay_Womb.Drag(101234, -2147483648) not set before reading it.

at gml_Object_obj_POS1_XRay_Womb_Step_0

############################################################################################

gml_Object_obj_POS1_XRay_Womb_Step_0 (line -1)

Thanks for playing and replying! 

1. Yes, I have noticed that it has a bit too much wait. I have planned to add 'the mechanic' as a way to do some stuff while waiting to recharge. (It's has a few new system mixed with it) But as for the next update, I'll be putting some additional 'battle items' in the shop to fill out the wait time. 

2. This might be a bit of a difficult thing to speed up everything. Mainly because of the Game maker studio itself. If I recall, if there are too many stuff on screen, it might crash or lag.  I'll see what I can do, probably make 2 version of it. This slow speed should mostly only the beginning. You can use the gold to buy 'starter mana' in the shop, this will give you a boost in mana from the start to upgrade faster.

3. Yeah, I can do that. Main reason I didn't do a warning before hand,because it's just a show to reduce your health. But future update will have 'environment obstacle' will have the pop-ups, I'll add popups to the regular attacks as well.

4. This, I might need to figure something out, the idea is to use the 'metal spike ball' to cancel the thunder by hitting it. It's suppose to be random to get you off guard. I thought maybe make the mage do a chant to indicate it coming? But i don't wanna directly show where the lightning is coming, otherwise the surprise attack is rendered useless.

5. As for the hentai scene, it seems i forgot to put a variable in the object.  Its a easy fix. 

Thanks for for the reply to help me out! I'll updating frequently, hope you'll eventually like the game! You have a idea how to make the tutorial more understandable? 

Thanks again!


This is how I'd add to the tutorial. 

Intro: Spend mana by left clicking inside the green zone. Use 1-5 to select your ball. 

Tip 1: Focus on mana regen at the start. Mana speed is good too

Tip 2: Mana damage is great for stoppiong

Tip 3: Switch up your ball types! You never know when you could trigger a huge combo!


I'll be watching this very closely... 

Thanks, I'll keep that in mind.

This is random, but do you mind me making my own game in a similar plinko style? 

I want to start making more short games, and I feel like this gameplay style might be perfect. There's a lot of changes I'd like to make. For example, I'd like to change up the upgrade and defensive system. 

 I'd be coding everything from scratch in godot game engine, and it will be text based with no art. 

I don't mind it. I'm pretty sure there isn't any legality to stop you from doing it. lol