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(1 edit) (+1)

Love the solid QUOP-energy of this one, took me some effort but I did get to the elephant spatting ending XD artwork all fits together nicely.

One suggestion: the actual balance probably could use some tuning - maybe the more leaned you are to one side, the higher the influence is? was too easy to lean a little too far and than there’s just no chance for recovery (whereas most balancing mechanics I recall essentially increase the weight of the influence the longer you hold the key, with the consequence of highly likely over correction).

Edit; forgot to mention, I loved the facial expressions during gameplay!

(+1)

Thanks for the detailed feedback. I agree the balancing could be tuned, especially to avoid being in a position where you can't recover, and i like your idea of increasing weight. I'll keep that in mind if i make this kind of gameplay in the future.