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A little buggy with when text pops up and how long the sword interaction holds (though maybe that’s actually intentional and I just didn’t read it that way), but nice to see a few stages to give a sense of the variety this world can give. Music fits nicely, and the sprites themselves are really solid. Not bad for one day of development to be clear, I wouldn’t have made it as far!

I assume the text has something to do with the timers. Also thanks for the feedback