Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

SamuraiView game page

GDKO Game Jam Submission
Submitted by Ansel games — 13 minutes, 6 seconds before the deadline
Add to collection

Play game

Samurai's itch.io page

Results

CriteriaRankScore*Raw Score
Is the art appealing (do you want to spend more time in this world)?#632.2042.429
Do the animations/effects improve the player experience (game juice!)?#672.0742.286
How cohesive is the game art (do all visual elements work well together)?#682.3342.571
Overall#692.0352.243
Did you enjoy this entry?#721.8802.071
How well was the Theme implemented?#761.6851.857

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which team were you in and what was the modifier for your team?
Team SpaceSpy and a minute

Which game engine did you use?
Gdevelop

If you are chosen as the wildcard will you continue in the competition?
Yes

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Very neat game. It's interesting seeing a multiplayer game in a game jam. I think I'll have to try it out with a friend to truly appreciate it, though.

Developer

Yeah multiplayers are my specialty. Thanks

Submitted

The game has a lot of good things going for it, the art style and the concept are great.

Developer

Thanks

Submitted

You got a LOT done in just one day of development. The art looks great and the music fits well.

Nice job!

Developer

Yeah I'm fast but still the game is very buggy

Submitted

A little buggy with when text pops up and how long the sword interaction holds (though maybe that’s actually intentional and I just didn’t read it that way), but nice to see a few stages to give a sense of the variety this world can give. Music fits nicely, and the sprites themselves are really solid. Not bad for one day of development to be clear, I wouldn’t have made it as far!

Developer

I assume the text has something to do with the timers. Also thanks for the feedback

Submitted

For only having worked on it one day, this is quite impressive.  The time scale slow on kill effect was a really good touch.  And having multiple stages was cool.  Wasn't expecting that on the first playthrough.

I would like to be able to attack while moving.  Maybe in round two that could be implemented (if you continue this entry).

Music on the ending screen was both fitting and made me want to play again.  Really cool choice there.

Good job overall!

Developer

Thanks 

Submitted

It being two players made it hard to test out, but the overall concept is pretty cool. I like the samurai art, nice job!

Developer

Thanks