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Samurai's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Is the art appealing (do you want to spend more time in this world)? | #63 | 2.204 | 2.429 |
Do the animations/effects improve the player experience (game juice!)? | #67 | 2.074 | 2.286 |
How cohesive is the game art (do all visual elements work well together)? | #68 | 2.334 | 2.571 |
Overall | #69 | 2.035 | 2.243 |
Did you enjoy this entry? | #72 | 1.880 | 2.071 |
How well was the Theme implemented? | #76 | 1.685 | 1.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which team were you in and what was the modifier for your team?
Team SpaceSpy and a minute
Which game engine did you use?
Gdevelop
If you are chosen as the wildcard will you continue in the competition?
Yes
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Comments
Very neat game. It's interesting seeing a multiplayer game in a game jam. I think I'll have to try it out with a friend to truly appreciate it, though.
Yeah multiplayers are my specialty. Thanks
The game has a lot of good things going for it, the art style and the concept are great.
Thanks
You got a LOT done in just one day of development. The art looks great and the music fits well.
Nice job!
Yeah I'm fast but still the game is very buggy
A little buggy with when text pops up and how long the sword interaction holds (though maybe that’s actually intentional and I just didn’t read it that way), but nice to see a few stages to give a sense of the variety this world can give. Music fits nicely, and the sprites themselves are really solid. Not bad for one day of development to be clear, I wouldn’t have made it as far!
I assume the text has something to do with the timers. Also thanks for the feedback
For only having worked on it one day, this is quite impressive. The time scale slow on kill effect was a really good touch. And having multiple stages was cool. Wasn't expecting that on the first playthrough.
I would like to be able to attack while moving. Maybe in round two that could be implemented (if you continue this entry).
Music on the ending screen was both fitting and made me want to play again. Really cool choice there.
Good job overall!
Thanks
It being two players made it hard to test out, but the overall concept is pretty cool. I like the samurai art, nice job!
Thanks